there's something weird about it, kinda as if the backgrounds and characters are moving at different frame rates. some of it is really cool, the art is great at certain poins, but something about it seems... off, like inconsistent in some way.
idk as much about animation as you two, so what corners did they cut? explain it as if you're talking to an idiot cos thats how my damaged brain absorbs informations
Post by Tyler Legrand on Jul 14, 2014 15:15:52 GMT
The angled running reindeer at the beginning is not really running into the distance (except when it goes up the waterfall). Its run is just a looping animation growing or shrinking, which is why it got boring for me when the trailer repeats it in three scenes. I'm pretty sure the very beginning of the reindeer running ping-pongs* or it plays again mirrored, but that's not as noticable. The running monkey-boy at the beginning of the jungle scene has the same problem, she looks so obviously not in depth with the background, she's just a shrinking looping image. They did try to hide this with some camera shake though. The plant-boy too, during the big battle. Actually I hate this particular run cycle. I just find her gait weird in an 'I dun giv a fuk' kind of way
*ping-pong: When an animation reaches the end of its cycle, it plays again backwards.
But the main technique of cutting corners is duplication; the first time this happens is when we see the army of blacksmiths. They're all just copies of one blacksmith. (They're synched at different times so as not to be too obvious) The running wolves too, but they're very fast so who cares. The bulls are very obvious. Soldiers too.
Here a better example of duplication, though this one is cheating because Disney actually used 3D models for this stampede:
Another example would be at the end of Emperor's New Groove's opening; I'm PRETTY sure they copied one or some of the emperor's henchmen, but they're varied so well it's hard for me to tell or care.
Here's more, but they're not necessarily cut corners, just the animators not quite getting there (in before "hey tyler show us something better", :suicide:) despite putting in the work:
The old man's hands are drawn well, but they get so frustratingly close to being great quality animation. They look like they're drawn stuck at one angle at a time while still moving through the air. Compare those hands to these ones molesting Quasimodo's figurines:
Actually, there are many good parts of animation in the trailer, but it's lightly peppered with some wonky parts. In monkey-boy's Tarzan-imitation jungle scene, she really did not provide any visible force to jump across that gap, as if she was being carried by a rope. Overall it looked like that scene could have used either some more frames or some more distortion, it's just a little bit choppy.
And the special effects? I have no problem with the special effects. They can make flashy lights, cracking earth, splashing water, and whizzing deadly vines very well. Yay! But goddammit I can't say the same for the character animation, boy does this happen a lot in anime. They're just not making use of every feature of the face available to them. Also, they have the 'stuck angles' problem like with the hands I mentioned earlier. Compare the facial animation at the end with the ones in this one:
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