welcome to hell. i will be your guide into the abyss
i have been playing
splatoon- very fun. there are a handful of technical quandaries that i hope to have solved in august. it's a little weird that its being stretched out this long but whatever, im still enjoying the game as it stands right now. my initial recommendation was "yeah go for it i guess" but now ive settled on "you should definitely get it". spastic is the only one ive heard say they werent into it
path of exile- still the beta. nobody cares but im playing an unarmed (facebreaker) cycloner. none of those words matter
witcher 3- just bought it!!! ive visited every location in the first area. im enjoying it, took a bit of time to get used to the gameplay NOT being bloodborne. that isnt meant to insult the game, im just used to the previous system
question this week courtesy of legrand. i really honestly dont know what to put as the range on this thing, i would say that 13+ is a huge amount but im in PoE probably... 3-4 hours every weekday which means 15-20 PLUS anything i play on a console so maybe around 20? thats crazy
Post by Tyler Legrand on Jun 18, 2015 17:58:52 GMT
Thanks. I play only about an hour after work, but man do I take advantage of the weekends so I suppose that bumps it up to 9-12.
I heard about the nine Nindie demos at E3 and I just finished trying all of them.
Runbow - First of all, how is this the biggest demo with a file size of 1204.8MB? Maybe it's the music, I should turn up the volume. It's fun though I think I'd rather play 'SpeedRunners'. However, I understand that Runbow supports up to NINE (!!!) players, and this is feasible because from what I understand it's possible to play the game with just the the nunchuk (you share the wiimote with another player). So if I ever have that many friends who are too normal to know Smash, I know just the game to turn to.
Typoman - Neat premise; you're a walking letter who can manipulate other letters to spell words which in turn affects the environment. Performance is slightly sluggish and I already had my fill of artsy platformers. Also I wonder how it deals with localization if at all.
Mutant MUDDs - This is one of the only two demos I haven't finished before moving on because it was taking too long to beat it due to its challenging difficulty. However, I want to go back and finish it because, again, of its challenging difficulty. Tempting.
Freedom Planet - Looks great, sounds great, controls great. Looks and feels a lot like Sonic, but not 100% Sonic. I've heard that other playable characters (not available in demo) controls completely differently, one being more akin to Megaman than Sonic. Technically I've finished this game but I want to go back and explore everything. The most tempting game on the list.
Lovely Planet - A FPS on Wii U. I like speedrunning through short levels, especially when you're able to restart at a press of a button. However, as an FPS on Wii U, I don't like the controls. Hey, maybe try adding gyro control! Another suggestion I WOULD add is to give the option so that moving the right stick moves the camera only horizontally but I get the feeling that later levels would require you to aim vertically. This is the second of the two demos I didn't finish, I tried to stick it out but it was getting late. Mouse recommended.
Forma.8 - It's well made but it's a VERY familiar game. How many games have you played where you are a floating vehicle navigating a cave in 2D silhouettes? Besides the obtuse method of performing ranged attacks (you have to drop a bomb and then propel it in the opposite direction you're travelling; the aiming is so broad it's difficult to hit things) I've haven't seen much new with this game.
RIVE - Starts out as a quick SHMUP, and then an actiony platformer with a hint of puzzle. Mostly periods of shooting stuff followed by periods of exploration. It's a bit mindless if you like that sort of thing.
Soul Axiom - Another FPS, but this isn't a speedrunning game so aiming isn't that critical. In this game, you gain the power to make objects incorporeal and vice versa, and there are puzzles based on this. This is the only demo that has speech with no subtitles though I probably would barely understand the plot anyway. But I'm mostly concerned with the sluggish framerate, and I hope they can fix it! Ahh, I dunno. This game was pretty slow regardless.
Extreme Exorcism - Now this was interesting. This appears to be similar to Towerfall, except you're ghostbusters. First, a player kills a ghost. Next round, a new ghost follows the exact same path that the killing player took last round. The other ghost(s) remain. When THAT ghost dies, ANOTHER ghost follows the exact same path the killing player took last round, and so on. Chaotic and encourages strategy that tickles my brain in the right way. I want to try this one with multiplayer, quick
yeah we did that one i think relaps was flying the plane because he was the only one who had any experience with it. i was the demolitions guy which i thought was super easy then it was like get in a helicopter and shoot down jets "billy-goat"
but the heists are so well put together, everything is insanely satisfying when you finally get it because of difficulty. also, the heists officially "end" with your characters all like hanging out getting drinks together and celebrating which is like the most satisfying way to wrap something like that up
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